Head out of the Temple of Time and into the market, which is now inhabited by the undead. Play the Song of the Sun to freeze them and head out. Once outside you can go get your horse Epona , and get the Big Goron's sword by following Adult Link's Trading Sequence (you need the horse to follow the trading sequence), or just go straight to Kakariko Village. Once in Kakariko Village talk to the chicken woman to get Adult Link's first trading item, and then head into the graveyard. In the graveyard look at the gravestones on the left side. The first one should have some flowers in front of it. It's Dampe's grave. Pull the gravestone and drop down the hole to meet Dampe, the gravedigger as a ghost. You'll have to race him around the cavern. If you make it to the end, he'll give you the hookshot. Afterwards walk through the black doorway and you'll see a blue square ahead of you. Play the Song of Time to get rid of it and climb up the stairs to end up in the windmill. Jump on the rotating platforms to get the heart container piece, and talk to the music guy. He'll mention an Ocarina boy from 7 years ago. Whip out your Ocarina and he'll teach you the Song of Storms. Now head out of Kakariko Village and get over to Kokiri Forest. Make your way through the Lost Woods to the Sacred Forest Meadow (remember the path is R,L,R,L,F,L,R). When you run into Mido play Saria's Song to get him to move. Once you hit the maze you'll have to fight your way through some big Moblins. The best way to kill them is to hit them in the back with your hookshot. Make good use of the faerie fountain up the ladder just before the stairs at the end of the maze. Catch some faeries in your bottles. At the top of the stairs is a really hard Moblin. You have to dodge his attack back and forth until you can get past him, then slash him in the back. If you have Bombchu's you can also use those to make it easier. Once you get into the meadow Sheik will teach you the Minuet of Forest and then you can use your new hookshot to latch on to the tree and enter the Forest Temple.
First thing to do, is in the very first room, the entryway with the trees and the wolves, is climb up the vines on the right wall and then jump from tree to tree to get the small chest up on the left wall containing a small key. Now enter the temple. Kill the giant Skulltula in this hallway (it only takes 1 regular hit now with Adult Link's more powerful Master Sword) and enter the Big Room. You'll see some ghosts making off with some torch flames. Now go straight forward and enter the door up the stairs on the other side. They'll be a blue flaming skull here. Z target it and use your shield (R button) until it runs into your shield. That will get rid of it's blue flame. Then just take it out with your sword. Go through the next room and you'll be in the Lower Stalfos room. It's a large round room that contains two of the toughest enemies you've yet faced, the skeletal Stalfos. Using a combination of Z targeting, effective use of your shield, side jumps, and backflips, and some good ol' slashes and jump slashes you should be able to take them out with a bit of practice. Remember that you can't block their jump attack so if they do one, backflip (back+A) to avoid it then counterstrike. One good thing is that for the most part the one you aren't focused on leaves you alone. Once these guys are toast, you'll be rewarded with a second small key. Kill the pots in the room and one should contain a life-giving faerie.Now return to the Big Room. Go to your right to a small corridor with a blue block in it. Play the Song of Time to get rid of the block and go through. This room, the West Plant Room, contains some man eating plants that are much tougher than previous ones. Make your way to the vine-covered wall to your right. Kill whatever skulltulas you can reach with your hookshot and climb up the right side of the vines...you'll have to make you way up slowly and try to avoid the skulltula that is left. Remember that if it doesn't see you it can't get you. If you have to, when it comes at you push A to drop down and then grab back on and try again. Once you make it into the alcove with the doorway go in the door and kill the annoying blue flaming skull. You'll be rewarded with the dungeon map. Go through the next door and you'll find yourself on a balcony. Notice that the balcony next to you has a gray circle icon above the doorway. Use your hookshot and shoot that gray icon thing to fly over to the other balcony. Step on the switch in there then kill the skulltula with your hookshot and use the vines to climb down. Make your way to the well you saw get drained and climb down it. Run down this corridor to the other side and open the chest there to get your third small key.Now climb up the vines and you'll be back in the West Plant Room. Go out the door you came in and you'll find yourself back in the Big Room. Go through the locked door to your right. Kill the skulltula and go through the door in the small hallway. In the next room, which I refer to as the block puzzle room, climb up the two ladders and then follow the yellow arrows on the floor to walk around until you hit the back of the blue movable block. Push it until it's even with the hallway going the other way, then back up and go up the ladder you passed while pushing it. Up here go around until you meet a second movable block. Push this one until it stops moving, then go back, take a left, and fall off the ledge to fall back down to where the first block was. When you bump into it push it as far as it will go, then loop around to the other side of it and push it as far as it will go again. It will fall down slightly and you'll get that tone telling you solved a secret. Now climb up the block and then climb up the wall next to it and you'll bump into the second block again...push this one as far as it will go then climb it and the wall behind it. Follow the passageway around to a ladder and climb up it, then keep going and you'll see a locked door. Go through and you'll find yourself in the West Twisted Hallway.Follow the twisted hallway until you reach the West Twisted Room. Watch out for hands falling from the ceiling and hop across the stones to another locked door. Go through it and you'll be in the west stairway. Climb down the stairs and enter the Upper Stalfos Room. You've got a tough battle here. Kill the first Stalfos while avoid the pit and then two more will come after you. Unlike the previous two, with these two if you kill one and take too long killing the other, the first one will come back! Don't panic, keep your head, and I hope you put some faeries in your bottles from the forest meadow maze earlier! The reward for this tough battle is the awesome Bow. Now take your new bow and go BACK (yes, back, not forward) to the stairway you entered from. You should have seen a red ghost laughing at you right? Well, as soon as you got close she disappeared. This time shoot her with your arrow before you get close enough to make her disappear. If you get her in all three pictures she'll fight you. She's just like the composer brothers in the graveyard. Just keep blocking her attack until she appears and then letter have it with a jump slash. When she's dead you'll have recovered the first flame from the Poe Sisters and you'll be rewarded with a small key.Now go back into the Upper Stalfos Room and go out the other door. Here you'll face the blue Poe Sister. Deal with her the same as the red one and get the compass as reward. You need another key before you can go on, so go BACK again through the Upper Stalfos Room, past the West Stairway, back through the West Twisted Room and West Twisted Hallway and finally you'll find yourself back at the end of the block puzzle room. Above the doorway to the West Twisted Hallway is a gray eye. Shoot it with your arrow and the hallway will straighten. Now go through the hall way to the Twisted Room and you'll be at a different angle now. This time, drop to the floor and open the gold chest to get the Boss key, then drop down the hole in the floor. Kill the flaming blue skulls in this room and go out the door. Now you're on the balcony of the West Plant Room. Walk along the balcony and enter the door on your right to get to a room with a very tough Living Hand monster. Remember to kill all it's parts quickly when it splits or it will join back together. You'll get the second small key you need.Go out the door, take a right and go through that door. You're back in the block puzzle room. Make your way up to the door to the West Twisted Hallway and shoot the gray eye again to turn it back into a twisted hallway. Go through the Hallway, the Twisted Room, the West Stairway, the Upper Stalfos Room, and finally the East Stairway ending with a locked door. Go through this locked door and you're in the East Twisted Room. Hang a right and you'll be in the East Twisted Hallway (which is currently straight). Kill these Green Flaming Skulls the same as the blue ones - Z Target and hold down R and walk into them, then kill with sword. They're easier then the blue ones. Go through the locked door at the end of the hallway and you'll be in a rotating blocks room. Jump on one of the blocks and aim your arrow toward the frozen eye that's on one wall. Wait until the torch in the middle of the room is between you and they eye and then fire your arrow. The arrow will fly through the torch's flame, light on fire, then hit the eye, melt the ice, and activate the eye (cool, ain't it?). Believe it or not since Adult Link doesn't get to use Deku Sticks you'll have to light torches and stuff using this method instead. Kind of tricky but cool nonetheless.Now the Hallway will be twisted so go back through it. Fall down the hole in the bottom of the Twisted Room and you'll be in the falling ceiling room. To your right is a small hall and door that leads to the balcony of the East Plant Room. Don't bother the only thing there is a small chest containing a heart. Instead, wait until the ceiling falls and as it's rising again run to the small yellow switch along the right wall. Stand on it and stay on it until the ceiling falls and you won't get hurt. Then run to the square just left of the small treasure chest when the ceiling rises again. Get the treasure (some arrows) and wait for the ceiling to fall. Then run through the door to the picture puzzle room. Shoot the picture on the wall with an arrow to get the puzzle going. You then have to push blocks around until they match the picture on the wall (look at the top of the blocks and ignore the pictures on their sides). One of the blocks is a nonsense block and is just there to confuse you. If you don't make it in time the blocks will rotate to a new configuration and you'll be given a bit more time. Keep trying, eventually it should give you enough time to do it. Once you get the picture you'll have to fight the green Poe Sister. Knock her around to get back the green flame and then go through the door. Kill the skulltula and go through the next door and you're back in the Big Room. Jump over the fence and fight the final Poe Sister. She'll split up into 4 ghosts. Watch carefully, after they split, one of them will do a quick 360 spin and the others won't. The one that spins is the real one. Shoot her with an arrow using Z targeting. Once she's dead the tile in the middle of the floor will become an elevator. Ride it down to the Revolving Room. This one took me a while to figure out. Stand at the right of one of the rig rock platforms sticking out of the wall and push A to grab it, then push. After a while of pushing the room will rotate. Go through any opening and step on switches, get treasures, and kill monsters until finally the room rotates around to the now opened hallway leading to the Boss Room (remember to keep rotating it the same way by always standing to the right of the block when pushing). Now go through the Boss door and climb the stairs, then walk over the Triforce symbol and then try to go back out. Your way will be blocked and you'll now be facing...
Forest Temple Boss: Phantom Gannon
Phantom Gannon has two phases. In the first phase, he rides into a picture and then two of him rides back. One of them is fake. You can tell which one is fake because the fake one rides slightly to the left of the path in the picture, and the real one rides slightly to the right. Stand in the middle of the room with an arrow ready to fire and rotate around scanning the pictures. When one of the pictures has Phantom start coming back out of the picture (a bunch of purple light will appear) fire an arrow at him right away. If you hit him he'll retreat and you can do it again. If you miss he'll zap you for a big time hurt. After you've done this 3 times he'll lose the horse and start flying around the room shooting bolts at you. You'll quickly notice that you can block the bolts but you can't seem to hurt him at all. If you've played A Link to the Past, remember the evil wizard Aghanihm? Well, next time Phantom Gannon shoots a bolt at you, hit it with your sword to shoot it back at him. HOWEVER, watch out as he might hit it back at you again! So be ready to hit it again if it comes flying back to you. Sometimes you'll hit it back and forth like 10 times before it finally gets him. The more times it bounces back and forth the more it hurt too. When it does hit him he'll fall to the ground. Take this opportunity to give it to him with a jump slash from your sword. Then he'll fly back up again. The more times the bolt bounced before hitting him the longer he'll be on the ground. Keep doing this until he dies. Sometimes when he's almost dead he'll fly toward you with a super powerful spear stab. Try to dodge it if you can, you can't block it. Also, remember to stay far away from him when he's firing bolts because it will make it easier to hit them back at him. Once he's dead you'll get a message from the real Gannondorf. Grab your heart container and get out of the temple via the blue light.
Goron City Revisited:
One way or the other, make sure you're now adult Link and head for Kakariko Village. Go up to the Death Mountain Trail and travel to Goron City. All the Goron's are gone except one rolling around on the third level. Use a bomb to stop him from rolling and talk to him. He'll give you the Goron's Tunic, which is resistant to fire. Equip it. Now go to the bottom floor and enter the King's room. Pull the statue at the back of his room out of the way and enter Death Mountain Crater. Use your hookshot to get across the broken bridge and on your way across it Sheik will come and teach you the Bolero of Fire. Now continue on down and enter the Fire Temple.
Go up the stairs, hang a left, and enter the door. Short story sequence here. Now start hopping stones and make your way to the left of this chamber. There's a cage there with a Goron in it. Step on the switch to release him and nab the small key in the treasure box behind him. Now hop on back to the door you came in and exit this chamber. Walk straight across to the door on the other side and enter it. Now in this large chamber make use of the bridge and platforms to make your way to the left side of the chamber. There is a small hallway and a door there. Don't panic if you fall in the lava, your new tunic keeps you from getting hurt at all for a few seconds to give you time to get back up. Anyway, go through this hall and door, and down the next hall to another Goron. Free him and get the key from his treasure box. Now go back to the big chamber and hop your way across to the other side (the right side). Blow open the wall to find another Goron and key. Now finally make your way to the other end of the chamber from where you came in to where there's a locked door. Go through and you're at the Fire Elevator.In this interesting room, slide down the ramp and then climb up the fence. Climb up to the top of the fence and kill the two bats there, then drop down to the platform just below you and push the movable block off of the edge. Then fall down and land on the moveable block and you'll be shot up into the next room. Go through the locked door here into the green room. Climb up the ledges and kill the little torch slugs. Jump across to where you see a white diamond thing and a movable block. Push the movable block off the side, then drop down and pull it until it stops. Climb up onto it, hop over to on top of the Goron's cage, and climb up the fence. Now walk forward all the way until you hit the wall, and stand on about the forth tile from the cliff edge. Get out a bomb and throw it towards the edge. It will drop down and set off that diamond thing (it's a switch) which will make the pillar of fire temporarily disappear. Climb up the fence where the pillar of fire was and go through the door that's up there.Now you're in the big boulder room. Turn right and keep going that way, dodging boulders, until you find another caged Goron. Get his key. Now as you exit his cage follow the left wall past a locked door (don't go through it) until you reach the other side of the room and the second caged Goron of this room (he's through a door that's in an alcove that may be hard to see). Now on the way out of this room hug the right wall until you find that locked door and go through it. Here you'll have to carefully walk across a walkway. If you look high above the blocked door you'll see a gray eye tile. Shoot it with an arrow to unblock the door. Through the door is the Dungeon Map. Back in the narrow walkway room, go through the locked door. In this next room walk along the stone path and jump over onto the fence. A flame will follow you. Just hurry forward hopping over to the next fence until you reach the unlocked door on the other side. Go through it.Now you're on the upper level of the big boulder room. Hop onto the platform in front of you and kill the torch slug, then use a bomb on the crack in the floor and climb down. Down here you can rescue the Goron from the green room and get another key, not to mention an easier way up later in case you fall down somewhere. Now climb back up and hop a few ledges to get to the switch that's near you. This switch will free a Goron on the other side of the big boulder room. Hop ledges and make you way over to him and get his key. Now that you've got 2 more keys hop your way back to the door you came in. Look high up and to the left when facing the door and you should see a high ledge. There is a secret area up there. Go through this area and you'll pop out in a donut-shaped room where the Megaton Hammer is. Step on the switch and hurry to the treasure chest (use your hookshot to get past the steep cliff). Open it to get 200 rupees. Go back down and go through the door back into the fence room.This time, back in the fence room, jump your way across to the locked door. The last jump to get there seems impossible but it's not. Just jump slantwise from the corner of the fence to the corner of the ledge and if you keep holding forward you'll grab on to the ledge and pull yourself up. Go through the locked door. Follow the short corridor after it and you'll find yourself in the giant fire maze chamber. Hop on down and head to the right. You'll have to dodge spinning flame throwers, rolling boulders, and proximity sensitive flame walls to make your way to a door in the far right wall. The compass is through that door. Be wary of fake doors in here. They'll hurt you if you try to open them. If you're unsure put a bomb next to it to find out if it's fake or not. Now head back to the starting point and then to the left side. Make your way through this maze to the locked door on the pillar in the middle of the chamber. Go through it and you'll see a trapped Goron on your right. You can't save him yet. Instead continue on and go out the door on the other side.Now you're back on the right side of the maze. Make your way toward the right wall of the chamber where there's a yellow switch. If you step on it the big fire wall on the opposite side of the room will disappear for a few seconds. Hurry (I know it's hard to hurry in this maze, but you'll have to) through to where the fire wall was and run past it before the time runs out. The door ahead is a fake. That said, blow up the door with a bomb and then go on in through the real door and face the first dancing fire-man mini-boss. This mini-boss is really easy if you have bombs...otherwise he's a lot harder, but I recently found out still possible to beat. All you have to do is throw a bomb at him. When it explodes he'll shrink to a little helpless black ball. Slash him a couple of times and he'll run away. Don't chase him you can't run fast enough. Instead, hold down B to start charging a spin attack, and walk the opposite direction he went. Eventually he'll circle around the room and bump into you again. He'll start running away again before he's very close to you, but your fully charged spin attack has a good range. As soon as hear him make a scared noise indicating he's about to turn around let it go to teach him a lesson. If you're low on magic, hide against the wall and he won't see you. He'll keep running past and as he does slash him with your sword. Now he'll jump into the flame and become a dancing fire guy again. Use another bomb and repeat the process until he's dead. If you run out of bombs you can use your hookshot to pull the little black guy out of the center of the fire dancing thing and hit him with your sword. Just wait on the steps until he stops skating around the room and use Z-targeting. Now that he's dead climb up onto the platform where the pillar of fire was and it will raise you up to the next floor.Go through the door to enter the second green room. Find the fence and climb up it, then drop a bomb down on the diamond switch and climb up the fence once the pillar of fire is gone (similar to the last green room). Go through the door up there to enter the large donut-shaped room. In here you'll find a small yellow switch and a long circular stairway. You have to step on the switch and run up the stairway before the time runs out to open the treasure chest at the top. Of course this is pretty hard because the stairway is right on the edge of a huge pit. If you happen to fall you'll be back where that Goron was that you couldn't save before inside the pillar in the middle of the big fire maze chamber. You'll have to make your way back up and try again. Once you open the treasure chest you'll get the Megaton Hammer.Now make your way down the narrow stairway to a block with a face on it. Hit it with the hammer and fall down the resulting hole. Now smash the statue with the hammer (this is harder than it sounds...try holding forward or sideways while swinging the hammer to hit it correctly). Now in the next room kill those annoying bats and then hit the small face tile with your hammer. Grab a crate, go down the stairs, and put the crate on the blue switch. Go through the door. In the next room hit the face square with your hammer, drop down, then hit the rusted switch with your hammer. Go in the door. Play the Song of Time to move the blue block down. Use it to jump to the other side and then hit the switch with your hammer. Go get the key from the now-freed Goron's cage. Then climb back up to the door you came through using the blue block.Back outside, hop over to another face block and hit it with your hammer. Make sure you have enough life to handle it and then drop down the hole. If you're low on life there's a fairy in a pot on the right side of this room once you're down there. Use the hookshot to get to it. Anyway, exit out of this room and you're back at the entrance. Go down the stairs and to your left is a statue thing. Destroy it with the hammer and go through the door behind it. Kill all the baddies in this room and go on to the next one. In here the floor tiles will raise up and try to attack you so watch out. If the Shield-eater gets your shield and tunic kill it quickly and you'll get them back. Go on to the next room and you'll face the second dancing fire man mini-boss. Kill him the same way as the first one. Go through the next door, smash the rusted switch with the hammer, and nab the boss key. Now go out the doorway ahead of you and you're back at the entrance. Go up the stairs and through the left door, hop across to the boss door and go through. Now you'll face...
Fire Temple Boss: Valvagia
This boss requires a little patience. What he basically does is go down a hole then pop up and perform 1 of 3 attacks. Either he'll just poke his head out and swipe at you, fly up and try to bite and breathe fire on you, or fly to the ceiling and start making rocks fall down on you. He alternates between swiping at you and one of the other two attacks. Also, sometimes it will seem like he's going to pop out of a certain hole and then he'll suddenly change his mind and come out a different one. Sometimes he'll change his mind 3 or 4 times before finally popping out. Now, the way to kill him is, you'll have to wait until he just pokes his head out to swipe at you. As soon as his head pokes out, push your hammer button twice to whip out the hammer and smack him one with it. Then back off while he flails around for a second, then you can use the hammer, sword, or a bomb to get him again (I've heard a jump-attack with the Big Goron's sword works good). When he does his other two attacks, Z target him and just hold your shield button and he can't hurt you. NOTE: If you push your shield button while you have the hammer ready it won't do any good. Quickly tap B first to whip out your sword. This puts away the hammer, whips out the sword, and readies the shield in one quick motion. Then you can safely hold down your shield button. Also, for the falling rocks attack don't worry, they rarely if ever actually hit you, you don't have to run around dodging them or anything. Once you've smacked him on the noggin enough with the hammer he'll go down. Grab your heart container and off you go into the blue light for another story sequence.
After the story sequence you'll be just outside the Fire Temple. Walk back over the bridge (use your hookshot to cross where's it's broken) but instead of going out the cave, walk over the next bridge to a cave blocked off by red boulders. Use your hammer to smash the boulders and go inside to the 4th Great Faerie who will double your magic meter. Now you can either walk down Death Mountain or you can use the Prelude of Light to warp to the Temple of Time, walk outside, and summon Epona with Epona's Song. Either way, head on over to Zora's River. Make your way up the river just like the last time and just like the last time, play Zelda's Lullaby on the Triforce symbol in front of the water fall. Unlike last time, however, you'll find that the water world is now an ice world.Go up to the King's room and go around behind him to enter Zora's Fountain. Now hop on the ice blocks and make your way to a cave there known as the Ice Cavern. The Ice Cavern is a fairly straight forward level. Just make sure you have a couple of bottles to use to store the magic blue fire in. You'll need at least two to carry back out with you - one for the King and one for the Zora store. Now, from the entrance of the Ice Cavern, follow the path until you reach a room with a revolving spike thing and some ice statue guys. Kill the ice statue guys to open the door to the next corridor. At the end of this corridor you'll be in a room with a big helicopter-blade thing made of ice. You'll have to run around and collect all the silver rupees to open the blocked door. One of them is right next to the exit door floating in the air. Go through the door and tunnel and fight your way through the next room until you get to a room with some ice bridges everywhere. Go up on the ice bridges and get to that blue fire. Now use all your empty bottles on that blue fire to collect it for future use. Use one of them to melt the red ice around the treasure box at the end of the bridge to get the dungeon map. Make sure to refill it (you need two bottles at least BTW), and go back to the helicopter blade room.There are two additional exits from this room that are covered with red ice. Use your bottles of blue fire to melt them. Go through the one to the East (the one with two pots next to it). It leads to a small round room containing another blue fire thing. Refill your bottles and use them to melt a heart container piece and a treasure box containing the compass. Now refill them again and go back to the helicopter blade room and then through the West exit. The basic idea behind this next room is to push that block of ice around and use it to get where you want. The following directions pertain to the direction you were facing when you first walked in. First, push it left and get the silver rupee there. Then forward and get that one. Then (careful not to fall of the edge!) push it right, then back toward the entrance to get another silver rupee there. Then push it off of one of the edges and a new one will appear. Push this one forward then right and climb up to melt the last silver rupee with your blue fire. Then push this one off the edge to get another new block. Push this one left, forward, right, back, and then left to get to the exit and go through it.You'll have to use some blue fire to melt some red ice in your way in this corridor. Open the ice door and you'll face an ice wolf. Kill it and receive the Iron Boots. Sheik will come and teach you the Serenade of Water. Use your new Iron Boots to sink into the water behind the treasure chest and walk to the end of the passage. Take the boots off once you emerge from the water. You're now back in the first room. Before leaving the ice cavern, go back to the small round room where you got the heart container piece and the compass (East of the helicopter blade room) and fill two bottles with fire. Then go back out the way you came in. Leave Zora's fountain and use a blue fire on the frozen King Zora. Talk to him and he'll give you the Zora Tunic, which keeps you from drowning. Go down and use your other blue fire on the doorway to the Zora Store. Now play your Serenade of Water and you'll warp to Lake Hylia. Run forward and jump into the water in front of you. Make sure you're wearing Zora's Tunic and then turn around and equip the Iron Boots. Use your hookshot to hit the blue diamond above the doorway and it will open. Go inside and you're now in the Water Temple so take off those Iron Boots.
Water Temple through Shadow Temple
Spirit Temple through End Game